

Morale is an important mechanic of Conflict of Nations. Attacking an enemy’s city and successfully driving them out will put the city under your name, but it will leave the city in shambles with very low morale. However, war is never kind for the civilians. Taking over a new city will expand your borders and also provide you with more victory points, in addition to more resources for research and construction. Wiping out the enemies in a city will relinquish control from them, rendering it vulnerable to capture. Your enemy will not put up much of a fight, so you can send in your troops to take down the cities. Mobilizing is considered to be separate from construction, so you can construct a new one while mobilizing units.Īt the start of a match, there will be one hostile neighboring country, indicated by the red outline. These unit bases allow you to mobilize units on the city. At the start of a match you will have an Army Base, a Harbor, and an Air Base on your starting cities. Remember that you can construct multiple buildings in a province, so build as many buildings as you want if you think it suits the position.Ĭities are a different story – they are where most of your unit production will happen. Province buildings are utilized mainly for unit transportation and support.

Cities are pre-built in your country and they can have more types of buildings built on them.

Provinces are the empty fields, and they may contain resources. There are two types of zones in Conflict of Nations: provinces and cities. You can poke around your existing buildings to see what they do and get a feel for the general construction interface. You will also have a bunch of open provinces to build on as well. You will start each match out with a few buildings placed already around the cities in your country.
